Hello everyone! As you can see in the image, I am trying to instantiate an actor through a touch controller input. Then I have another input set up to remove it if I don’t want it. The instantiation part works for me, but what I can’t do is delete the last instantiated one. What am I doing wrong? Thanks for the help.
Could you clarify what the end goal is? Are we adding multiple actors and then removing the last one added? If so, try this instead:
If not so, do elaborate.
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Thanks for the quick response! Yes, that’s it, but it’s still not working… The reason for having an action to remove the last instantiated actor is in case it has been placed in the wrong spot.
Yes! trank you so much!! Thank you thank you
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