Destroy a door with axe Fracture

I am making a level in which you need to pick up an axe and with it you destroy the door. I made is so, that when you don’t have the item picked up it plays a sound that it’s locked, and when you have it and you press E in it’s trigger box, It destroys the actor(door). I want want to make it so that when you destroy it, the door crumbles/breaks or whatever and not just disappears. I am not very familiar with Fracture, and when I tried to follow some tutorials, all it did, it transformed my door a white object and it crumbled when I started the game.

So to make it short, in case the player has the axe (in my blueprint I named this variable(Has key?) it destroys the actor but it gets smashed to pieces.

Bellow I’m attaching two blueprint screenshots for the door and for the axe, but I pretty much explained everything here so you probably won’t need it.

Axe BP

Boor BP

Hey there @azman! So when you fractured your door with chaos it turned into a geometry collection. Default geometry collections break with very little force. You would need to raise the damage threshold needed to break it, then create a strain field on where your axe makes contact with the door. Documentations and tutorials on it below!

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I get that and I know how to transform my door in to a fracture collection, I just don’t know how I could do this with my idea (when player presses E in it’s collision box and has an axe the door crumbles). Because all of the other tutorials showcase a gun being use and that doesn’t help me.

Using that tutorial, when you overlap your collision and hit E, you can fire your animation and trigger the strain field on the tip of the axe during that animation like in the video below. His implementation isn’t optimal, you could replace it with using animation notifies (another tutorial I will link below) and only creating the strain field at the true impact of the animation.

Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.

Melee attack to break fractures:

Animation notifies: