Destroy a component with Box trigger

Trying to destroy a flashlight component with a box trigger… However when activating the trigger the flash light remains, this is what I have set up:

Any help will be greatly appreciated.

Hi, welcome to the forums. Could you check, that the cast really succeeds? Just in case, the other actor is not your character but some other actor. You also can do a print string to print the name of the other actor on the overlap event to find out, which other actor is causing the event.