Desperately need help with collision

Hey everyone,

I have the following problem:

This is my mesh and it’s collision bounds in the content viewer.

I have several of these meshes with openings for doors and windows and I’ve always resolved collision by setting it to “Use Complex Collision As Simple”. And it works for every single mesh in this project but this one. This is the player collision view:

I however expect this opening to be passable (and that’s what the content viewer is also suggesting, right?):

Does anyone have any ideas as to why this is happening?

Figured it all out. There was another thin mesh level with the floor blocking the opening. Not a bug, my bad.