Desperate... Can't get this "rotation" fixed =(

Hello Community :pensive:

I’m getting quite far with my project, but I noticed one mistake I made. From this point, I am unable to reconstruct the cause of this problem… and I tried HOURS, just for that one thing I still can’t get done. I hope someone here can help me out a bit.

Here is my setup:






I can put it where I want (with layer blend bone etc.) it will always come to this:

My Player is like “floating” over the ground when aiming Up and Down :roll_eyes: I can’t get it done to only affect the upper body… :weary: My head is exploding. Beside the AimOffset starts with the aiming down pose, I got a big logic failure that I’m unable to get out off.

Your AO looks wrong. Do you have all 8 positions in it?

Also hold your mouse over and control or shift to see how the AO acts at specific values.

Then…
There’s no point to make an event and then call it on tick.
What you should have is an event to handle the change of orient rot 2 movement that gets called by whatever via an interface (since it’s something that changes during interaction).
The “set rotation” is also probably wrong and what is causing you to tilt forward.
Actor’s rotation is to be left alone if you want an AO to work.

1 Like

Have it “fixed” with AimOffset :stuck_out_tongue: I kinda forgot about it…