Some notes that seem applicable:
- consider incorporating the
Delaydata into theDataTable- each row can then dictate how much time needs to pass before we move to the next row. You will probably need some precise timing to drive this, right? - rather than
Spawning&Destroyingactors all the time, do it only once - onBegin Play:
So later on you can:
It’s very cheap to move / show / hide an actor, and expensive / cumbersome to spawn or destroy it.
- similarly to the above, you can cache the names only once:

So you can…
…elsewhere in the script.
Good luck!


