Event if hooked up, this whole thing will execute in a single frame; you never tell it to wait or how fast it should go. So it will do the entire thing at once if you give it the chance.
Set it to .5s for now. You will also need to do something when you run out of rows in the DT. And the Switch Ignore has to be connected as well - probably just to ++
Once you have it hooked up and it still does not work, do show the updated script.
Thanks for your help this works now i just got to figuer out how i can make it turn the laser off at the right times because i use the same DT for the movement of the laser the main level BP.
consider incorporating the Delay data into the DataTable - each row can then dictate how much time needs to pass before we move to the next row. You will probably need some precise timing to drive this, right?
rather than Spawning & Destroying actors all the time, do it only once - on Begin Play: