Desired Rotation and Orient Rotation to Movement Together

Is it possible to use orient rotation to movement and use controller desired rotation together? For example, when I am walking, my character would turn with the camera, but also if the “d” key is pressed, he would walk to the right, and the camera won’t rotate to face his back.

Update: It is semi-working. To calculate the direction in my animbp, I used the actor’s rotation and velocity, now I am using the actor’s control rotation and velocity. This does what I desired, though the rotation is snapping, not a smooth rotation.