When setting a max draw distance value of a static mesh, the mesh disapear at the correct distance in viewport but it doesn’t have any effect on mobile device and editor mobile preview, all meshes are drawn at any distance.
Is this wanted, a bug or something I have to check/uncheck to make it work on mobile?
I can’t use a culling distance volume because I need to tweak this setting per mesh (because of differents sizes) and adding a volume to every single mesh would be too much work
Ok, in fact it works but it look like the distance is not the same on mobile preview/device and in “new editor window” and “selected viewport”
To reproduce it, I made a new project based on FirstPerson template, set the “desired max draw distance” of the “Wall1” mesh in the “FirstPersonExempleMap” to 3000, then launch the game in “new editor window”.
The wall is hidden and is draw only when you get closer.
Now launch the game in mobile preview and the wall is not hidden, you have to move backward to hide it.
following those steps on my end did not produce the same results as you. In my testing, the draw distance occurred at the same point. I have tested on 4.15.1, which may fix your issue if you are testing in 4.15.0
I tryied to update my graphic driver, no change.
Which other drivers should I try to update?
My “test project” is the “First Person template”, I only changed the “desired max draw distance” setting of a wall of the example map, no other change.
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