Hi, I am completly new to this engine and I have some ideas I would like to implement, but I got stuck before I even started.
Problem:
I want implement World with variable resources (food, oxygen, water, etc…). I want have class representing world which I can supply in game setup with resources. Resources should have properties like “name”, “amount”, “gain_amount”. Difficulty of the game is given by amount of this resources (easy game - only food, water and oxygen; hard game - food, water, population, oxygen, land, solar radiation etc…).
Questions:
Which UE class fits the World and Resources best?
How should I make the resources in World class variable? TArray?
Is good practice make as much as possible in C++, then create blueprients from scripts?
Thank you very much for any help I can get here,
Wallkysek