I’m trying to make some early decisions on a game feature and what all the options are. Essentially its pretty simple and its just about discovering small holes/pits in the terrain. These pits get bigger over time (but this can be an immediate transition). Immediately the mind jumps to voxels but i’m not sure it needs to be that complicated. The player shouldnt be able to dig wherever they please, and the “pits” can be in pretedermined places. a key component is that the pits should not be distinguishable from the terrain until the user “discovers” them. Im wondering whether its possible with the terrain editor/materials to make a hole in a flat bit of terrain and cover with a mesh/plane so you cant see it (without it being obvious). I’ve prototyped this but itd doesnt seem ideal.
Im just wondering if Im missing something alot easier with terrain/meshes. Would appreciate any feedback.