I want to design a simple FPS. The art would all be custom. But the weapons would fire the same way as in UT, the characters would take damage the same way as in UT, the characters would move around the same way as in UT, and the players would all respawn the same way as in UT.
Is there any way that I could learn to do this? I want a game that plays exactly like UT.
I thought that making games using the UT mechanics was one of the ways to use ue4. I guess this would be like modding.
The easiest way to learn this is to take a look at the UT project which you can download → there you can see how everything was made. Also take a look at the official tutorials on youtube. With those videos you will learn the basics → weapon creation, 3rd person characters,…
I don’t want to put together my own movement scripts and attach it to something that fires a projectile and then check to see if theres a collision with that projectile and decrease health.
I want to make custom weapons based off of the UT weapons like the shock rifle, flak cannon, or impact hammer. I think it would be cool if there was also a way that I could make a melee weapon that functioned like a UT weapon even though there aren’t any besides the impact hammer.
When you want to know how to create a game like UT, you will have to know the basics -> you can learn them with the video tutorials on youtube. (when I’m at home I will post you some useful tutorials)
-projectile tutorial → you need it to create a weapon that can shoot
-3rd person tutorial → bots, other players
-damage system → search for it with the upper link and you will find some good explanations
-on youtube you can also find a respawn tutorial
-there are many UMG tutorials for menu and UI creation
Or perhaps I should take your advice. Do those tutorials. And code health subtraction with projectiles. Those projectiles just don’t seem like they would function as weapons. They fall so quickly and don’t travel fast.