Just started with Unreal and have a little experience with 3ds Max My question is as follows.
When creating “walls” for a basic room using the Box brush, I have seen the technique where one wall is created then duplicated and dragged across to the other side to establish the opposite wall. But using this technique results in one wall having the normals facing inward and the other wall facing outwards. Does it matter? I have noticed a difference in how these walls are shown in wireframe mode when viewed from the “Top” viewport.