**Update March 03, 2016:
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** Hey everyone, we have just submitted Desert Town to the Unreal Marketplace. There’s been a quicker approval and release process now, our Industrial City is coming out March 30 if you haven’t seen our other thread:
Here are some of the features:[/SIZE]
Complete motel with interiors - a simple generic building that has hyper modular & a motel room to make multiple building shapes
**Vertex painting/tintable props **- create a custom look with color variations and adding grunge on assets
**Smart blueprints for objects **- ex. Car has swappable damage states, easy tint control and lights you can toggle
Tileable terrain textures - paint walkways and dirt paths, help break up ground with variation. Also comes with height blended rockfaces.
Tons of vegetation - palm trees, bushes, grass, cactus, etc. to help fill up your scene
**Mix of small & large props **- easily create large varieties with small props to place for close-up detail and large props like a wind turbine or motel sign for background detail
Modular Spline walls/fences - quickly create a barrier area with a spline and modular pieces
Just a quick question about the skybox: is that a cubemap? I’m wondering because it looks a lot more high-res than any hdr cubemaps I’ve managed to import, seems they are limited to size in-engine.
Looking superb do you happen to have plans to add road pieces? Would be especially interested of highway bridges like in this (including exit/enter ramps):
Anyway thanks for all these packs. Have already purchased 4 of them.
Thanks for the support guys. And yup, we are doing roads, not highway roads for this pack. Just regular dirt road and highway desert road. But I really do like the idea of the freeway overpass kind of roads. It would work well for a potential pack we are currently in the design phase for. Thanks for the ideas
Looking great! In-line with my other question, are either the gas station or the square building enterable? Not a deal break either way… but it would save me some work
Yes all are enterable the gas station door is actually open but the small buildings are closed but all can be enterable. They are hyper modular building parts with both interior and exterior.