Desert Patrol Vehicle (DPV)

Finished DPV, with textures, PBR ready and ready for Unreal 4 engine.
I found out that Unreal 4 can use mirrored UVS, and now my vehicle UVS will include that technique.
I used mirror UVS in CryEngine but never in UDK, so i never used it in Unreal 4.
But now i’m happy to use it.

Any comment or advice is appreciated