This week I am starting to work on a new project that has me really excited. I am going to make a desert market environment inspired by the Horizon videogame series. After a group of Oseram travelers took down a Thunderjaw, the chance to profit from it was not wasted, and they established a temporary market and outpost around him to sell his most expensive parts and some food to those who pass by. I have finished modeling the Thunderjaw this week and also did a first blocking of the scene in unreal engine with a downloaded landscape material. Next week I will continue working on the blocking and posing of the Thunderjaw. Hope you like it!
I am back with new updates on the environment. I have been changing the landscape to give it a lot more verticality and make it more interesting. I have also been modeling some more key assets for the environment like cranes, fences, wooden planks and tents. This week I aim to advance more on the Thunderjaw model, so I can texture it as soon as possible, besides also continuing modelling more assets.
I have yet again changed the layout for my scene. I reduced the depth of the hole and made the Thunderjaw a much more prominent figure in the scene. I also modeled some market stands that I will start to fill with things in the coming weeks. Another advancement is the Rig for the Thunderjaw model which is already fairly advanced. I have started working on the UV’s for the Thunderjaw as well and aim to finish them this week. Some more milestones I want to have for the coming week are: beveling and doing UV’s for models like the cranes, and also tweak the landscape and cameras for a better render result. Hope you like the advancements!
I have made a lot of advancements in the texturing department during this week. I implemented for this project a layered material and RGB mask workflow for textures which allows me to have a lot of control over how my materials look like. I also tweaked the landscape and added foliage for added detail. I also finished the uvs and rig for the Thunderjaw model and this week and I aim to pose it and start texturing it while modeling more key assets like a wheelbarrow.
This week I have been working hard on the texturing department. One of my biggest milestones has been texturing the Thunderjaw to a 70% completion, I still have things to iron out and add to his textures to increase detail but it has been a massive advancement. To texture the Thunderjaw I used a mixture of layered materials and virtual textures. I also continued the modeling and texturing of secondary assets like spears, boxes, barrels etc. Other milestones reached this week include, updating and improving cloth simulations, adding subsurface scattering to cloth materials and adding a couple of Niagara particle systems to add more ambience to the scene. I also improved the lighting and composition of the cameras and added new shots to show even more views from the environment.
I have a lot of advancements this week for the environment. In the first place I tweaked the lighting and added heat distortion in the distance so it looks more like a desert in a really hot day. I also added more particle systems like smoke and fire for the campfires and little stoves. I have kept modeling more medium and big assets to continue filling the scene like a wheelbarrow. On the other hand I reused a watcher model form one of my previous projects to enhance the storytelling. I downloaded assets like food from fab for the market stalls. I also upgraded the textures for the thunderjaw, added more shots and did a first pass of the cinematics for the scene.