Hello everyone I want to show the new project im gonna be working on for the weeks ahead, this time im gonna be making a Desert Gas Station, the idea is to show it being in decay, with old equipment and the building itself being dirty and worn out. Im gonna be focusing in the outside completely and if theres the opportunity I will make the inside too.
Week 1: For this first week I set up the landscape itself, applying sand textures to the floor as well to give it the initial look and vibe, also I set up the blocking and planned the environment and its assets to work on.
Heres the moodboard of the scene and the assets planned for the moment:
Week 2:
This week I completely modeled the modular assets, which are used in the main store building, the garage next to it, and the gas station itself, which includes the canopy in front and the islands where the gas pumps and pillars go. I also placed the assets in the scene and created the cinematic cameras for the renders.
Also I took some pictures of the modular assets in a separate scene
This week I completely focused on the modular assets, I did the UVs and applied textures to all of them, also I made really important changes to the landscape itself, as I added more variations on the land and also added mountains around. Finally I changed some cameras, that were focusing too far, to be closer to the main point of focus of the scene itself.
This week my main focus was on doing the road, I did it using a plane with a road texture and I applied it on the environment using splines, also I modeled the electric posts on the side of the road, with them placed correctly, I created the cables connecting them using the cable actor component in Unreal. Finally I made the first pass on lighting making it darker, as it was too bright and over exposed, also I changed the clouds, making them less but changing them to look better, so the sky looks according to a desert.