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Desert Environment

Hi,

I am working on a Nevada desert environment and the main purpose is to capture the aesthetics. The landscape material is procedural and so I have a lot more work to do in order to get this looking great.
I have some basic post process effects and lighting.

http://s8.postimg.org/gpfznfrx1/desert_E_v.png
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I hope you like it and feel free to let me know your thoughts.

I fixed a lot of tiling issues, especially on the main texture. I am still working on the cliff tiling but it should all be ready soon. What do you think of the scene so far?

http://s21.postimg.org/8h8l3lq6f/Highres_Screenshot00000.png
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Update 3:
The road material is going to be changed to a better texture soon in order to match the landscape better. If anybody has a question let me know and I will gladly answer. :slight_smile:

http://s15.postimg.org/j49pdgr57/Highres_Screenshot00002.png
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http://s24.postimg.org/6li9m9811/Highres_Screenshot00001.jpg
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Ive been 3d modeling and finding the best measurements and sizing for scene. I have also decided to make an old mining site but a few good 3d models are needed, so I modeled the actual mining cave.
http://s13.postimg.org/61yhayb4n/Highres_Screenshot00001.png
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http://s13.postimg.org/48qz8w0k3/Highres_Screenshot00000.png

Old mining cave
http://s13.postimg.org/d2hvpznir/Highres_Screenshot00002.png

There was quite a change in this update. I didnt like the mountains so I did alot of editing in that material. I also added some foliage which will most likely be edited soon. Again I would love to hear your thoughts on the scene and if there is anything you dont like about it?
http://s10.postimg.org/ntp9anct5/Highres_Screenshot00003.png
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Reworked the sky and road coloring, as well as, removed a lot of cacti from scene. On a side not I modeled a mining cart and reworked the lightmaps for the railroad. Again any feedback would be great!

http://s4.postimg.org/ab6hgr625/Highres_Screenshot00004.png
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The mining cave itself is almost finished, I just need to add the phsical ligts and wire a few particles and we are good to go!
http://s23.postimg.org/kql9m66jv/Highres_Screenshot00006.png
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I added and reworked the texturing on the mining cart and adjusted the post processing a little bit.

http://s13.postimg.org/65kuoarg7/Highres_Screenshot00010.png
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http://s3.postimg.org/i8eppm71f/Highres_Screenshot00007.png
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http://s3.postimg.org/r0vodas67/Highres_Screenshot00008.png

http://s3.postimg.org/wb0n4lcf3/Highres_Screenshot00010.jpg

I thought I would give you an example of how complex the landscape material is. I am always adding subtle changes to it. I might provide some documentation on it but at this point not yet.

http://s12.postimg.org/lz60xeril/landscpaeue4.jpg
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This looks awesome!

Hey bobtheturtle,

there you have already a cool western atmosphere! Maybe some animal skulls/ skelletons and thumbleweeds are missing!

First I have the impression that your scene looks a bit overlit: https://upload.wikimedia.org/wikipedia/commons/e/e1/USA_10279_Monument_Valley_Luca_Galuzzi_2007.jpg maybe you can change a bit on the colors or sun settings.

Second I noticed that the rail ways are not properly connected. I suggest to create a spline blueprint so that you have no gaps between the railways. Here is a tutorial to help: UE4 Tutorial: Add spline-meshes procedurally - YouTube