Derived Data Cache(DDC)

How can I create derived data cache(DDC) in Unreal Engine 5.2?

Hey there @Lazy_Panda07! Welcome to the community! So the DDC itself will be built when the user receives and first runs the game/engine that uses the assets itself. You can build the DDC itself by running this command:

UE4\Engine\Binaries\Win64\UE4Editor.exe ProjectName -run=DerivedDataCache -fill

Near the bottom of the documentation page here shows the commands to create a DDC pak file.

Let me know if this helps!

But this command doesn’t work with Unreal Engine 5.2

Ahhh I wasn’t aware if that command may have changed. I’ll take a dive to see if there’s a new command for it if it’s exposed.

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