How can I create derived data cache(DDC) in Unreal Engine 5.2?
Hey there @Lazy_Panda07! Welcome to the community! So the DDC itself will be built when the user receives and first runs the game/engine that uses the assets itself. You can build the DDC itself by running this command:
UE4\Engine\Binaries\Win64\UE4Editor.exe ProjectName -run=DerivedDataCache -fill
Near the bottom of the documentation page here shows the commands to create a DDC pak file.
Let me know if this helps!
But this command doesn’t work with Unreal Engine 5.2
Ahhh I wasn’t aware if that command may have changed. I’ll take a dive to see if there’s a new command for it if it’s exposed.
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