derelict corridor - Migrated assets to another project however some of the graffiti decals not working after migration

I created a fresh project using Derelict Corridor Megascans Example project in Unreal 5.6. The new project works correctly. I then migrated the assets to my existing project that is using Unreal 5.6. The issue that the migrated materials that use “M_Decal_Masking“ do not display correctly. When reviewing the projects, I noticed that the “M_Decal_Masking“ material in the project that works uses a blend mode of “Translucent” however the migrated material, unreal changed it to “TranslucentGreyTransmittance“ and there is no option to change it back to “Translucent”. So now these decals do not work in the project I migrated these assets to.

Does anyone know why unreal is changing the blend mode on this material after it is migrated?

Hi @raingod45,

Could you please ensure that the master material of the assets is migrated along with the assets?

If everything seems correct on your end, I would suggest you create a support ticket via this form, and our team will assist you with the issue.