Big fan of Sequencer and the whole cinematics pipeline. Been working with it more and more for several clients.
Recently (4.23) depth of field changed significantly and every since we’ve been battling it. Totally understand the need to shift to RDG, just hoping for some updated documentation and possible reintroduction of GaussianDOF. A roadmap would also be very helpful.
It’s a simple feature but it greatly affects the quality of our output. Any info is greatly appreciated.