Depth of field quality

I have to make the plugin, because I also need it for my projects, so It’s probably gonna cost like 2 dollars.
As I said, it will work even with glass and transparent objects, and any kind of scenes. But it will not work in real-time, only for render.
I’m not sure if the bokeh or circle-of-confusion will be able to get this big with my solution (hopefully even bigger), but I did some concepts shots with the type of DOF which I think you cannot currently get with unreal and Lumen.

Focus on the glass pane:

Focus in front of the glass:

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