Depth of field on translucent material?

I cannot find this in 5.1

I have some premade Niagra fire and I cannot find the material there in to edit. And by editing the Fire it shows the Niagra system of Smoke/Fire/Distortion. Can’t find any DOF option.
I’ve only been using Unreal for about a month, so sorry if my terms aren’t accurate.

In Material>Translucency>Translucency Pass - should be set to “Before DOF”

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yes I accidentally found this (before DOF) in the material editor and it also fix emissive materials not properly rendered in DOF (don’t know why)