So got around this by doing what foliage shaders do, I went to investigate a random foliage material, saw they were using a Param2D node that had inside it a Material Expression Texture Base with a slot for opacity mask, boom copyed it and connected to my material opacity slot with he texture I used for mine and it worked…
Unfortunately I never found “Go to your material, under Details panel > Translucency unclick Enable Separate Translucency.” tip, and it may be depricated or I am just not looking the the right place…
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