Hi, so I’ve seen this question a lot in last 6 months here on forum and has still gone unanswered. Are there any real UE admins or otherwise that can advise? I cannot (as well as many other people on here) get the Movie Render Queue to output DOF, particles, a whole host of post processes correctly. Have followed a multitude of Youtube tutorials and documentation that seem to have no problem with the simplest level sent straight to MRQ > beautiful png sequences, using Cine Camera, default Post Process Volume. DOF in 5.1 for me is non-existent in export. Have tried all of the following from other threads / suggestions:
r.DepthofFieldQuality set to 1 in console variable
deleted [/Script/Engine.RendererSettings] from DefaultEngine.ini in Config folder
matched PostProcessVolume settings to CineCamera settings
rendered out (or "Captured Movie) out of Legacy MRQ, no dice
new CineCamera, no dice
resetting all of the above
The ONLY thing that was able to get DOF out to render was literally doing a record in the sequencer, then sending that recording to MRQ. I’m assuming this isn’t a kosher per se way of doing things - especially after all this documentation showing every one else having seemingly no problems with straight to MRQ with no recording takes. Output from the record looks fine, a good 4k jpeg at minimum, but still irks me that it’s not behaving as intended.
Same issue here, submitted a bug ticket and never got a response.
Had working DOF in 5.0, then all projects that had it prior no longer render with it, and new projects don’t render it either.
DOF looks fine in the viewport but the renders have everything in focus.
Only difference for me is the legacy MSC renderer does work with DOF, but I lose tons of quality since there are no AA options.
Was hoping 5.1.1 would fix the bug but still having the same issue after the update.
Only thing I’d recommend with old projects acting that way is to completely redo your camera and Post Process Volume which sucks :\ Only way I was able to get rid of my symptoms was restarting in new scene with new camera / new volume. Same geometry and materials / lighting luckily, but totally new camera and PPV. For me I think I goofed up the DOF in PPV which was in conflict with the camera DOF somehow - either way its still a bug and wish it would get some attention.
I had a variable within my virtual camera blueprint that was named ‘Focus Distance’. I’m not sure if this was clashing with some internal variable of the Cine Camera Actor (or if that’s even possible), but by renaming my variable to something different (ie. ‘Focus Distance Val’) I was able to solve my issue and now I have no issues rendering DOF from Movie Render Queue
I was having a similar issue with a new UE5.1 project. DOF wasn’t showing up in the main project level, but worked fine when rendering via MRQ a vanilla new level with a new CineCam.
Turns out I needed to add the CameraComponent → Focus Setting parameter back to the cinecams in the level sequence that “isn’t outputting DOF via MRQ render”… I removed this before to reduce level sequencer clutter, but I guess this breaks MRQ DOF being rendered properly.
In Lens Settings of a CineCameraActor adjust the Min FStop to .1 and Max FStop to .2. Reset your Manual Focus Distance if everything blurs out, or set the Focus Method to track an Actor.
You can control the DOF effect by adjusting these two FStops simultaneously whereby Min FStop is always slightly lower than Max FStop. I found that ranges between .1 and .8 worked for the DOF I needed.