Depth of field forced to "BokehDOF" when duplicating a level sequence

Anyone else experienced this?

I’ve duplicated a level sequence and added it to a new level. I then replaced the camera track from the old level with a newly created cinematic camera in the new level:

This new camera works just fine, and renders to a movie just fine, BUT… it’s stuck at “BokehDOF” no matter what I do.

I can tweak (and key) various depth of field values and see them in effect, but I can never switch to anything other than Bokeh (and I can’t even turn it off).

Anyone else experienced this?

Is there another way to get keyed transforms from one level to another?