Depth of Field 4.14 not working on iOS

There was a bug in 4.14, if you find PostProcessDOF.cpp and look for:

OutEnvironment.SetDefine(TEXT(“FORWARD_SHADING”), IsFeatureLevelSupported(Platform, ERHIFeatureLevel::SM4) ? 0u : 1u);

and change it to:

OutEnvironment.SetDefine(TEXT(“MOBILE_SHADING”), IsFeatureLevelSupported(Platform, ERHIFeatureLevel::SM4) ? 0u : 1u);

You’ll probably need to modify shaderversion.usf to trigger a shader rebuild too.