Hey community!
I’ve got a problem with my water texture that I can’t seem to figure out. A while back I put the problem behind me to work on other things, but now its just bothering me!
I’ve created a transparent water material which has a depth fade going into the opacity and it works nicely when looking down on the material as seen below:
- Overhead - Overhead 2The material has waves and whatnot which work after a lot of trial and error…so that’s not a problem… Where I see my problem is when looking at the water at steep angles, which is a problem because my game is going to be playable character based so you will see this when walking up to the water. See screenshot below for example.
- SteepBelow is my Opacity and Refraction input:
- Blueprint