DeprojectScreenToWorld precision jitter

Hello,

I have a bug when using DeprojectScreenToWorld. It results in jittering when the camera is moving and at least at a distance of 5000 from the origin. It seems like a precision issue ?

Or is it a sync issue ?

The following project show the problem. You can see the cube is shaking. Do you know any way to remedy this ? Do I need to create my own projection matrix instead of using built in functions ?

link text

Hello,

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Thanks

Okay reported thanks !

If anyone has the problem waiting for a hacky solution :
I hacked away the problem by setting the location of the CameraCachePOV of my PlayerCameraManager at 0 before calling DeprojectScreenToWorld and then adding the old camera location to the result of the MouseWorldPosition. And of course restored the old CameraCachePOV after.