that seems to be the case
The tracking origin is now based from the OpenXR plugin and can be set in Blueprint (did not find it c++).
But the new character class is such, that its capsule component is not moving with the VRplayer movements in real space. This might be solved by https://forums.unrealengine.com/t/collision-capsule-not-following-vr-movement/1467324.
I am still wondering - if there is a better solution this…