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[DEPRECATED] Marketplace FAQ and Guidelines

Jon Jones -> Thanks for your reply, i sent you a PM

I purchased some art from Unity Store to use as example place holders in my Blueprint project for the Market. I will add a disclaimer that users cannot re-use these art assets commercially and provide a link if they wish to purchase the pack for themselves. Is this suitable? I just cannot draw for the life of me and really need example place holders for the flipbooks.

No.

ASSET STORE TERMS OF SERVICE AND EULA

Ah I see, thank you for that clarification! I will have to find another way to find place holders for my Flipbooks, sigh

What if the content creator sells me his pack outside of the Unity Store? I guess that wouldn’t work either since Unity has the rights to these packs now right?

“you can use in commercial projects but you may want to modify them slightly if someone else does the same”

The content creator had told me this. How much “modification” would need to be done for this to be legal? Change the color?

You have to ask for permission to commercially redistribute modified assets, but it is usually costs additional money. And “commercial project” != “commercial redistribution”.
Also, I recommend to say that you have no interest in selling modified assets on Unity asset store.

Thank you ZeOrb, before I say anything, I want to commend you for your exceptional presence in the community. You are always there to answer my questions, and very rapidly I must say!

With this new information, I know what I will do. Instead of providing art samples, I will make a video/playable demo to exemplify that the animation system works. From there, as long as my Animation Actor is well identified/commented, users will be able to easily implement their own art.

Thanks again!

Hey, no problem! Whole community is superb, so I’m just one of the many!

Yeah, this is definitely the most simple and fast solution

Hello, I have a question. I’ve been working on a project with a friend online, and I ended up buying the Top Down City Pack when it was on sale. My question is, how does this work with teams.

Specifically, does he have to purchase the asset pack as well if we want to use it together? Would everyone in a team? If you had like 15 people, how would that work, would they all need it? What are the rules with sharing it on Git? Is that completely unallowed or does it have to be set private?

Thanks for any help. Sorry if this question was answered somewhere but I wasn’t able to find it

Hi Pinworm!

All content sold on the Marketplace is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.

Each such product built using content purchased on the Marketplace must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users. Hope that clears things up!

-Steph

Q. Can I view how many times my project has been purchased for the current month and previous months?

As of right now this is how the process works.

Let’s take for example the month of June. Lets say that your product goes live on the marketplace June 10th. The sales period for invoicing is June 1st - June 30th.
You will receive an invoice approximately sometime between August 1st-August 15th that details your sales for the invoice period of June 1st-June 30th.
Your item will have been on the marketplace for only 20 of those days (June 10th - June 30th) and you will get an invoice that shows your number of units sold, gross revenue, and net revenue (gross minus 30% commission).
If at this point you have a total balance of $100 or more you will receive a direct deposit to your checking account in approximately 3 - 5 days after invoicing.

I take it this FAQ is out of date, since the C++ code restriction has been lifted according to the submission guidelines?

Also, the folder hierarchy shown here and in the submission guidelines does not match with the examples referenced in the guidelines (e.g. RealisticRendering).

Could you please provide a clear and up to date example of required folder hierarchy (with an image rather than the textual format in the guidelines), along with a bit more info on how to structure C++ submissions (for example, whether user extension of C++ classes is supported, and if so how this should be exposed)?

Thanks.

Hi kamrann! Sorry for the delayed response.

Yes, we’re allowing code plugins now on a limited basis. We’re developing and streamlining the processes for integrating submitted code plugins with the engine, and so we are reviewing submissions on a case-by-case basis to see which we can support in the near term and how to plan to better support all submissions in the future. Right now, we’re collecting information for everyone interested in developing code plugins and developing standards. We’re still working out our precise requirements, and this is what we require as of now:

* Integration source code (not the full code plugin source, only the source code for the parts of the plugin that integrate with UE4)
* A signed Marketplace Distribution Agreement, and any amendments needed for special cases
* Plugin must be 4.8 compatible and build against the latest binary distribution of 4.8
* Plugin files are restricted to the single folder underneath Plugins
* Submitter must be willing to update with each major engine update (4.7, 4.8, 4.9, etc)

I’ll get updated folder structure info ASAP. Thank you for pointing that out!

Can I include the animation starter content provided by Epic in a character submission? Can I use that animation on my character and include it with the character package instead of just submitting character and then the purchaser having to retarget to the same animations? Or am I required to do the animations separately from scratch for my character?

Will the marketplace allow joint submissions? (ie:Valve’s model, the initial uploader can add other steam users and a % of proceeds they would receive)

Hi earthur! Generally we prefer not using starter content in the submission unless it’s for presentation purposes, and if it consists of most of the submission’s content. If you have a lot of existing animations in addition to the starter content and are simply using the starter content as a base, that’s probably okay. But if the animation starter content are the only animations provided with your character, we’d prefer you didn’t include it.

I should add that we don’t require animations for character submissions, only that they’re at least rigged for animation, and preferably to the 4.8 skeleton if it makes sense for the character proportions.

Hi, Jay! We don’t currently support that kind of %-split payout on the Marketplace side. We may consider supporting it in the future (I personally think it’s a cool idea, and I’d like to make it work), but there are a lot of hurdles we’d need to clear to do that because of the complexities of legal agreements and remitting payments. In the coming weeks we’ll be rolling out a vastly simplified signup process to collect the legal and financial information for Marketplace submitters, and that’ll make a feature like this much easier to pitch. :slight_smile:

Thank you Jon Jones! For some reason I assumed I was required to provide animations with the character, after rereading the submission requirements I see that it is not required. The character is rigged to the new 4.8 skeleton, I re-proportioned a few parts to make sure it works seamlessly with all the animations that are in the starter animations. I have quite a few extra animations beyond the starter ones too, around 30 “fill in the blank” type animations, like shoving, door kicking, diving, throwing…things like that. I may just add more to them and submit them separately as a pack. I was looking at it like a “value added” kind of thing to save time for anyone who purchased it to already have loads of animations with the character.

Thank you again for your response.

That sounds cool! The animation variety there will be really helpful for people working with the 4.8 skeleton, and we’re always looking for more great new characters. I’m looking forward to seeing what you have in store. :slight_smile:

Thanks. It would be awesome, I can see much more valuable packages being available on the market that way.

How can I change my thread from WIP to Submitted?