"Deprecated Gradle features were used in this build, making it incompatible with Gradle 8.0."

I am trying “Android Quick Start” (Setting Up Unreal Engine Projects for Android Development | Unreal Engine 5.3 Documentation).
But, I got a error when deploying in the “5 - Launching on an Android Device” section.
Please help me.

LogPlayLevel: UAT: > Task :app:compileDebugJavaWithJavac FAILED
LogPlayLevel: UAT: The following annotation processors are not incremental: lifecycle-compiler-2.0.0.jar (androidx.lifecycle:lifecycle-compiler:2.0.0).
LogPlayLevel: UAT: Make sure all annotation processors are incremental to improve your build speed.
LogPlayLevel: UAT: Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:198: �G���[: �V���{�������‚����܂���
LogPlayLevel: UAT: import com.epicgames.unreal.DownloadShim;
LogPlayLevel: UAT:                            ^
LogPlayLevel: UAT:   �V���{��:   �N���X DownloadShim
LogPlayLevel: UAT:   �ꏊ: �p�b�P�[�W com.epicgames.unreal
LogPlayLevel: UAT: �m�[�g:�ꕔ�̓��̓t�@�C���͐�������Ȃ�API���g�p�܂��̓I�[�o�[���C�h���Ă��܂��B
LogPlayLevel: UAT: �m�[�g:�ڍׂ́A-Xlint:deprecation�I�v�V�������w�肵�čăR���p�C�����Ă��������B
LogPlayLevel: UAT: �G���[1��
LogPlayLevel: UAT: 
LogPlayLevel: UAT: FAILURE: Build failed with an exception.
LogPlayLevel: UAT: 
LogPlayLevel: UAT: * What went wrong:
LogPlayLevel: UAT: Execution failed for task ':app:compileDebugJavaWithJavac'.
LogPlayLevel: UAT: > Compilation failed; see the compiler error output for details.
LogPlayLevel: UAT: 
LogPlayLevel: UAT: 
LogPlayLevel: UAT: Deprecated Gradle features were used in this build, making it incompatible with Gradle 8.0.

Environment:
Windows 11 Pro
Unreal Engine 5.3.2
Google Pixel 8(Android version 14)
Android Studio Flamingo | 2022.2.1 Patch 2 May 24, 2023.

I solved the problem with this steps.

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