I could build for iOS from Windows 8.1 machine before (UE4.8) then I’m back to Windows 7 (UE4.14)
I created a blank project to find out why packaging fails and what’s I’ve got:
LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED **********
LogPlayLevel: CommandUtils.Run: Run: E:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Install -ipa "C:\Users\Pavel\Documents\Unreal Projects\blank\Binaries\IOS\blank.ipa" -device All_iOS_On_I286 -additionalcommandline "-SessionId=B1492B8A48C63AB2A233F5BA2C239BC5 -SessionOwner="Pavel" -SessionName="Launch On Device" "
LogPlayLevel: DeploymentServer: [deploy] Created deployment server.
LogPlayLevel: DeploymentServer: [DD] Trying to connect to mobile device running iOS ...
LogPlayLevel: DeploymentServer: [DD] Mobile Device 'iPad (Pavel)' connected
LogPlayLevel: DeploymentServer: Device 'iPad (Pavel)' with id fda0bac015e2f8aad7fe68b99f661c05e4a38f5c of type iPad5,3 is being checked against All_iOS_On_I286.
LogPlayLevel: DeploymentServer: [DD] Transferring IPA to device 'iPad (Pavel)' ...
LogPlayLevel: DeploymentServer: [DD] ... Transferred 7168 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 12288 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 17408 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 22528 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 28672 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 33792 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 38912 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 44032 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 50176 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 55296 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 60416 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 65536 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 71680 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 76800 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 81920 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 87040 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 93184 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 98304 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 103424 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 108544 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 114688 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 119808 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 124928 KB of 134300 KB
LogPlayLevel: DeploymentServer: [DD] ... Transferred 130048 KB of 134300 KB
LogPlayLevel: DeploymentServer: ... Finished copying to 'PublicStaging/blank.ipa' in 11,00 s
LogPlayLevel: DeploymentServer: [DD] Installing IPA on device 'iPad (Pavel)' ...
LogPlayLevel: DeploymentServer: [DD] ... Install is 5% complete at phase 'CreatingStagingDirectory'
LogPlayLevel: DeploymentServer: [DD] ... Install is 15% complete at phase 'ExtractingPackage'
LogPlayLevel: DeploymentServer: [DD] ... Install is 20% complete at phase 'InspectingPackage'
LogPlayLevel: DeploymentServer: [DD] ... Install is 20% complete at phase 'TakingInstallLock'
LogPlayLevel: DeploymentServer: [DD] ... Install is 30% complete at phase 'PreflightingApplication'
LogPlayLevel: DeploymentServer: [DD] ... Install is 30% complete at phase 'InstallingEmbeddedProfile'
LogPlayLevel: DeploymentServer: [DD] ... Install is 40% complete at phase 'VerifyingApplication'
LogPlayLevel: DeploymentServer: Install \ Update of "blank.ipa" failed with Application Verification Failed Error in 9,44 seconds
LogPlayLevel: DeploymentServer: [DD]
LogPlayLevel: DeploymentServer: Exiting.
LogPlayLevel: CommandUtils.Run: Run: Took 22,0962638s to run DeploymentServer.exe, ExitCode=1
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:1): E:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Install -ipa "C:\Users\Pavel\Documents\Unreal Projects\blank\Binaries\IOS\blank.ipa" -device All_iOS_On_I286 -additio
nalcommandline "-SessionId=B1492B8A48C63AB2A233F5BA2C239BC5 -SessionOwner="Pavel" -SessionName="Launch On Device" ". See logfile for details: 'DeploymentServer-2016.11.24-08.03.29.txt'
LogPlayLevel: в AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: в AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: в IOSPlatform.Deploy(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: в Project.Deploy(ProjectParams Params)
LogPlayLevel: в BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: в AutomationTool.BuildCommand.Execute()
LogPlayLevel: в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: в AutomationTool.Automation.Process(String[] Arguments)
LogPlayLevel: в AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: в AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 29.251317
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Deployment failed! Unknown Error
VC 2013/2015 and Common Tools for C++ and Symbols for Editor Debug are installed
Does anybody point out what’s the problem?