Deploying unreal to android stop at this log

[2022.05.20-01.50.11:850][ 0]LogOpenImageDenoise: OIDN starting up
[2022.05.20-01.50.11:877][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2022.05.20-01.50.11:897][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.05.20-01.50.11:897][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.05.20-01.50.11:898][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.05.20-01.50.11:898][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.05.20-01.50.12:051][ 0]LogOcInput: OculusInput pre-init called
[2022.05.20-01.50.12:099][ 0]LogUObjectArray: 23389 objects as part of root set at end of initial load.
[2022.05.20-01.50.12:099][ 0]LogUObjectAllocator: 6490960 out of 0 bytes used by permanent object pool.
[2022.05.20-01.50.12:100][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.05.20-01.50.12:101][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
[2022.05.20-01.50.12:476][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2022.05.20-01.50.12:476][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2022.05.20-01.50.12:477][ 0]LogCook: Display: Mobile HDR setting 1
[2022.05.20-01.50.12:477][ 0]LogCook: Display: Mobile HDR setting 1
[2022.05.20-01.50.12:478][ 0]LogCook: Display: Creating asset registry
[2022.05.20-01.50.12:478][ 0]LogCook: Display: Creating asset registry
[2022.05.20-01.50.12:646][ 0]LogFileServer: Warning: Unreal Network File Server starting up…
[2022.05.20-01.50.12:647][ 0]LogFileServer: Warning: Unreal Network File Server starting up…
[2022.05.20-01.50.12:648][ 0]LogFileServer: Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899!
[2022.05.20-01.50.12:649][ 0]LogFileServer: Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899!
[2022.05.20-01.50.12:649][ 0]LogCookCommandlet: Display: GC…
[2022.05.20-01.50.12:649][ 0]LogCookCommandlet: Display: GC…

Deploying there was no problem before I’ve modified some code and deployed it again.
Everything was doing well but now I’ve stuck in contents deploying stage.
What is the problem?


디플로이1


디플로이4

I’ve resolved this problem.
This was caused by google play protect and I missed it without seeing that.