[2022.05.20-01.50.11:850][ 0]LogOpenImageDenoise: OIDN starting up
[2022.05.20-01.50.11:877][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2022.05.20-01.50.11:897][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.05.20-01.50.11:897][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.05.20-01.50.11:898][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.05.20-01.50.11:898][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.05.20-01.50.12:051][ 0]LogOcInput: OculusInput pre-init called
[2022.05.20-01.50.12:099][ 0]LogUObjectArray: 23389 objects as part of root set at end of initial load.
[2022.05.20-01.50.12:099][ 0]LogUObjectAllocator: 6490960 out of 0 bytes used by permanent object pool.
[2022.05.20-01.50.12:100][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.05.20-01.50.12:101][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
[2022.05.20-01.50.12:476][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2022.05.20-01.50.12:476][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2022.05.20-01.50.12:477][ 0]LogCook: Display: Mobile HDR setting 1
[2022.05.20-01.50.12:477][ 0]LogCook: Display: Mobile HDR setting 1
[2022.05.20-01.50.12:478][ 0]LogCook: Display: Creating asset registry
[2022.05.20-01.50.12:478][ 0]LogCook: Display: Creating asset registry
[2022.05.20-01.50.12:646][ 0]LogFileServer: Warning: Unreal Network File Server starting up…
[2022.05.20-01.50.12:647][ 0]LogFileServer: Warning: Unreal Network File Server starting up…
[2022.05.20-01.50.12:648][ 0]LogFileServer: Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899!
[2022.05.20-01.50.12:649][ 0]LogFileServer: Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899!
[2022.05.20-01.50.12:649][ 0]LogCookCommandlet: Display: GC…
[2022.05.20-01.50.12:649][ 0]LogCookCommandlet: Display: GC…
Deploying there was no problem before I’ve modified some code and deployed it again.
Everything was doing well but now I’ve stuck in contents deploying stage.
What is the problem?