Hey guys,
I’ve built 4.12.4 from source and enabled ES3.1 + AEP. I can see that it’s enabled in the project settings, but I can’t find a way to package the project for that. Am I missing something? How can I use ES3.1 on the shield tablet?
Thanks!
Hey guys,
I’ve built 4.12.4 from source and enabled ES3.1 + AEP. I can see that it’s enabled in the project settings, but I can’t find a way to package the project for that. Am I missing something? How can I use ES3.1 on the shield tablet?
Thanks!
,
Thank you for your report. I have submitted this issue as a bug in which can be referenced as: UE-32931. This post will be updated by me once I receive additional information.
Thanks!
Hey ,
this seems has been removed in this commit since 4.8
https://github.com/EpicGames/UnrealEngine/commit/a98d6d5f5ca9d7a4f99a12de8a200bfa5806405a
I’ve put it back and experimented a bit, and I can get ES31 to build and package now. See the attached patch file.[link text][1]
Let me know how I can help.
-H
97796-es31_build_log.txt (190 KB)
Oops here’s the patch:
Hey,
I heard back about the I entered. This is by design because we no longer have AEP as a separate packaging option. It should work with any of the other options available without any trouble.
Thanks!