Deploying to NVidia Shield Tablet

Hey guys,

I’ve built 4.12.4 from source and enabled ES3.1 + AEP. I can see that it’s enabled in the project settings, but I can’t find a way to package the project for that. Am I missing something? How can I use ES3.1 on the shield tablet?

Thanks!

,

Thank you for your report. I have submitted this issue as a bug in which can be referenced as: UE-32931. This post will be updated by me once I receive additional information.

Thanks!

Hey ,

this seems has been removed in this commit since 4.8

https://github.com/EpicGames/UnrealEngine/commit/a98d6d5f5ca9d7a4f99a12de8a200bfa5806405a

I’ve put it back and experimented a bit, and I can get ES31 to build and package now. See the attached patch file.[link text][1]

Let me know how I can help.

-H

97796-es31_build_log.txt (190 KB)

Oops here’s the patch:

Hey,

I heard back about the I entered. This is by design because we no longer have AEP as a separate packaging option. It should work with any of the other options available without any trouble.

Thanks!