Deploying launcher across a network?

Hey guys,

I’m in an educational institution that owns an Unreal 4 license, and within which many students are starting to use UE4 for game projects. With an inventory of ~200 PCs, installing the launcher and then downloading from scratch on every computer isn’t feasible.

How can I deploy the launcher without re-downloading? Or, at least, downloading the launcher from scratch, but copying in pre-downloaded content that the launcher recognizes?