Deploying engine and not recompiling

Yes that is the clean i meant.

We are not a games company but a vfx company soo our pipeline is a bit different, we are not builing and cooking any games but are working only in editor. For me I often times have our projects opened up not in our installed build but in compiled build (usually via rider) (meaning it is build purely through the solution). Then I sometimes also build an installed version of the engine and distribute it to artist and other people at our company through p4. My issue is then the switching between compiling and running the editor through the ide and making an installed build. This for me always recompiles everything.

As always any questions and suggestions are welcome.

Best regard

Tomáš