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Deploying Characters

Hi, I was wondering if there is any existing framework in Unreal that would allow the player to deploy characters into a 2D environment rather than controlling a character? For instance the player chooses a character which then enters to game and does whatever his AI allows.

Not sure where to begin with this concept.

Thanks

Chad

use a line trace like a gun uses, it hits a location…then spawn actor from class at the hit location of the trace…make it spawn the AI character…might need to add a little math to add some to the z vector of the hit so he dont spawn/fall through the ground…boom done!

Thanks a lot for the reply. I’ll give it a shot.