Deploying a custom built Engine - Win10 install package?

I’ve searched and searched but haven’t seen how to do this. Epic has this page - Deploying the Engine](Deploying the Engine | Unreal Engine Documentation)**, which discusses it in general, but I need more details.

Specifically I’ve built a custom engine, and according to the docs the build output is **at <prefix>\UnrealEngine\LocalBuilds\Engine\Windows\Engine\Source. What I see is a directory tree. What I’d ideally like is a Windows install package to distribute. How should I take this directory into something that can be distributed, e.g. to the “Program Files” directory on Win10?

You’d have to create your own installer executable somehow.
e.g. 7zip executable

If you’re distributing it to mainly artists, you can exclude source, Intermediate, debug files etc to make it much smaller download.

Thanks, yeah that appears to be the case. I tried copying it to Perforce but Perforce errors out.