I’ve searched and searched but haven’t seen how to do this. Epic has this page - Deploying the Engine](Deploying the Engine | Unreal Engine Documentation)**, which discusses it in general, but I need more details.
Specifically I’ve built a custom engine, and according to the docs the build output is **at <prefix>\UnrealEngine\LocalBuilds\Engine\Windows\Engine\Source. What I see is a directory tree. What I’d ideally like is a Windows install package to distribute. How should I take this directory into something that can be distributed, e.g. to the “Program Files” directory on Win10?