I have checked some other answers, but I can’t find answers that solve my problems.
Here is my distribution steps.
build step
-
Download source using git(4.19).
-
Make installed build with RunUAT
- argument :
BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -set:WithDDC=false -set:SignExecutables=false -set:EmbedSrcSrvInfo=false -set:GameConfigurations=Development;Shipping -set:WithFullDebugInfo=false -set:WithWin64=true -set:WithWin32=false -set:WithMac=false -set:WithAndroid=true -set:WithIOS=false -set:WithTVOS=false -set:WithLinux=false -set:WithHTML5=false -set:WithSwitch=false -set:WithPS4=false -set:WithXboxOne=false)
- argument :
-
Colleagues download that build via local network.
problems
-
When colleagues (who doesn’t need visual studio like 3d modeler, animator, etc…) try to open *.uproject using that build, below message shows.
- “To open this project you must first install Visual Studio 2017.
Would you like to download and install it now?”
- “To open this project you must first install Visual Studio 2017.
-
Some other programmers can see message like ‘need to build all engine dlls again’
If you know other articles helps solve this issue it would be great pleasure to me.
Or If you know the solution, please let me know.
Thanks