I am trying to get the ARKitSample working on my iPhone for the last two days without any success. I tried both 4.17.1 binary, 4.17.2 source and 4.18 source.
I added my apple id to XCode. I also have created a dummy project to generate my certificate and provisioning profiles. I changed my ios settings in the project settings with cert and profiles turning green. But when I try to launch the project on my phone I get the following message:
- LogPlayLevel: Code Signing Error:
Provisioning profile “iOS Team
com.gencoglu.SourceC” is Xcode
managed, but signing settings require
a manually managed profile.
I also tried launching the project from XCode. After fiddling with the automatic signing options I got the build to upload to my phone but in this case the app crashes on launch.
I would really appreciate if someone could point me in the right direction.
I successfully deployed my App on an iPhone (iOS 11 official) using Xcode 9 official and Unreal Engine
And with the help of the UE documentation for iOS :
You must use a certificate generated on Apple developer website not in Xcode to get rid of the “Xcode managed” message.
And to make things easier for deployment, try use a wildcard (*) certificate.
By my side:
Build succeeded but launch finally failed.
The app is visible on the iPhone but crashed immediately after launch.
No log in console.
Thanks for the info. I was not able to generate a certificate on the Apple developer site since I was not paying for the membership. But since I posted this message I finally gave in and paid for the membership. Now provisioning works for me without a problem.
Also ARKit seems to be somewhat problematic with 4.17 and XCode 9. But I finally had success with the newly released 4.18 preview.
The ARKit Setup is also much simpler in the new version. Unfortunately I do not have a solution for 4.17.
So I’ll give a try and compile version 4.18 to see if it allows me to launch the app on the phone.