The files should be cross-platform
UDK actually had the option to deploy to IOS from Windows, but since you’d have to have a Mac anyways to submit the final game to the app store it wasn’t a complete solution.
The files should be cross-platform
UDK actually had the option to deploy to IOS from Windows, but since you’d have to have a Mac anyways to submit the final game to the app store it wasn’t a complete solution.