I’ve tried using the Physical Material to set the weight of the objects, but no matter how much I change the density, all the weights remain the same.
Enabling Density from Physics material and overriding the object’s physical material but has no effect.
Is this a bug? Or is there some setting I’m overlooking?
Can you confirm that the override physics material on the component is set to the right material ?
( Changing it in the Asset after a component is created will not update it on the component )
Yes, I set the physics material in the override but nothing changed. Also, I want to set the mass from the physics material set in the material, not from an override.