[demo] The Untethered Void

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A little update showing off using unreal engines Detail Lighting mode for troubleshooting textures.

UE5 documentation describes Detail Lightning view as "activates a neutral Material across the entire scene, using the normal maps of the original materials. This is useful for isolating whether your BaseColor is obscuring lighting by being too dark or noisy."

I would add that it also makes for a cool looking transitions in gameplay videos.

and a longer video:

P.S.
The first scene is also a sneak peak of the new area in the game.

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