Demo The Beast Inside

Congratulations! This game looks absolutely awesome (gameplay and graphics)! I am a proud backer!!

Some tech doubts, i will appreciate if you have the time to answer :slight_smile:

1 - Do you guys use blueprints to build the code or the mechanics are coded directly in C++?
2 - The textures are created in some software like Substance or are mostly obtained in the Photogrammetry process?
3 - The area outside the house is absolutely gorgeous, specially at night time… could you please share info about the ground material and the trees?
4 - Do you use some techniques like Distance Fields or something like that? :slight_smile: What about the antialiasing, is it TAA?

Please, we would love to see some screenshots of the game in the UE4 Editor.

Also, the community would be veryyyyyy happy if you guys could share some more in depth info about the game development… the lighting process, the photogrammetry process, the gameplay mechanics. Maybe some kind of dev diary…

Big post… i am very excited about this game :wink:

Congrats again and thanks!!!