Hi!
I have a random issue with Demo recording. Could be related to my way of handling things but I do nothing excotic with demo recording: I just start recording after 10 seconds have passed in GameMode. The problem is that it is so random when the crash appears …
Anyway, if you can shed any light on a potential solution, I would appreciate it.
The assertion occures at line 915 of DemoNetDriver.cpp
check( ClientConnections[0]->SendBuffer.GetNumBits() == 0 );
Best regards,