Dementor Summoning

Dementor Summoning
A real-time UE4 scene focuses on shading and FX. Using Megascans and Paragon assets, Houdini and Niagara for the major FX and KineFX for mixing character animations.


Here’s an in Engine breakdown:

And Houdini Breakdown:

Cool, very technical. Thanks for the breakdown, always interesting to see.

First word that came to me was… ORIGINAL :smiley:

It look and sound really nice and technically impressive :slight_smile: