Dementor Summoning

Dementor Summoning
A real-time UE4 scene focuses on shading and FX. Using Megascans and Paragon assets, Houdini and Niagara for the major FX and KineFX for mixing character animations.

Scene:

Here’s an in Engine breakdown:

And Houdini Breakdown:

Cool, very technical. Thanks for the breakdown, always interesting to see.

First word that came to me was… ORIGINAL :smiley:

It look and sound really nice and technically impressive :slight_smile: