I was trying to add delta seconds for the players movement by following this guys video
(Skip to 1:30)
And when i tested for launching the player, it did work fine
however, when i tried to do try it on the character movement input node, it didn’t work for some reason and was still getting affected by the fps (And now that i think about it, it might have not also worked on the launch character but im not sure.Im saying this just in case as there might be a chance that this
shouldn’t have worked
Anything helps and thanks in advance
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It won’t work on the launch character node, because all you’re doing there is multiplying the force by about .008.
It’s also not needed on character movement, things like ‘add movement input’, because the character automatically compensates.
You can tell if it IS needed for something by changing the frame rate with the console command
t.maxfps 15
Everything will be jumpy, but should take the same amount of time to happen. If it goes very slowly, then you need to incorporate delta time into your code.
You can change back to a normal frame rate with
t.maxfps 120
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I WAS using using it to make sure that things worked at the same speed regardless of fps.I automatically assumed delta seconds was for specifically stuff like that since that’s all i knew about it so apologies for that and yes i did try it out but instead of commands i changed in the project settings.
Sorry for the miscommunication and thanks for the insight.
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