Deli Productions - Stylized Painterly Materials for MetaHuman

A procedural material setup for stylized painterly textures on ANY MetaHuman! 

FULL WALKTHROUGH

These materials are mask based and allow for full customizability so you can get the look you need. You can swap out existing masks for custom masks, change the color for various parts of the shadow and highlight, and adjust the opacity for various parts to dial everything in. It also includes a custom painterly eye that allows adjustment of highlights, changing colors, and changing masks in case you want a specific look.   

This pack includes:

  • 2 Material Functions for both Face and Body (so you can input it into any existing material set up you may have)

  • Master Materials for Face, Body, Eyes, and Teeth

  • Material Instances with preset skin tones and eye colors that you can use as a starting point

Hope you all enjoy and happy animating! If you have any questions or requests, please let me know in the comments of any of the posted YouTube videos. Thanks!

*MetaHumans pictured in listing are not included in product

*ModelingToolsEditorMode, OpenXR, VirtualScouting, PythonScriptPlugin, HDRIBackdrop, SunPosition, SequencerScripting, Takes, VirtualProductionUtilities, VirtualCamera, LiveLink, Composure, MediaFrameworkUtilities, MediaIOFramework, RemoteControl, nDisplay, AjaMedia, BlackmagicMedia, AppleProResMedia, HAPMedia, AppleARKit, AppleARKitFaceSupport, PixelStreaming, VariantManager, DMXProtocol and MovieRenderPipeline are all enabled in the project.

*Requires SM6 to be enabled