This asset is a Post Process Rim Light material that is Alpha based. Meaning it's a simpler cleaner outline for rim lights as opposed to a Fresnel look that captures a lot more detail on the inside.
It utilizes Custom Depth-Stencil Pass to be set with "Enabled With Stencil". That will allow you to choose which objects or characters can receive this material.
You have the option to have the rim light have a crisp edge OR be able to smooth it out. The "Distance" parameter is particularly key in getting the right look and will have to be adjusted per shot or scene depending on your needs!
Hope you enjoy!
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OpenXR - Enabled
VirtualScouting - Enabled
PythonScriptPlugin - Enabled
HDRIBackdrop - Enabled
SunPosition - Enabled
SequencerScripting - Enabled
Takes - Enabled
VirtualProductionUtilities - Enabled
VirtualCamera - Enabled
LiveLink - Enabled
Composure - Enabled
MediaFrameworkUtilities - Enabled
MediaIOFramework - Enabled
RemoteControl - Enabled
nDisplay - Enabled
AjaMedia - Enabled
BlackmagicMedia - Enabled
AppleProResMedia - Enabled
HAPMedia - Enabled
AppleARKit - Enabled
AppleARKitFaceSupport - Enabled
PixelStreaming - Enabled
VariantManager - Enabled
DMXProtocol - Enabled
MovieRenderPipeline - Enabled